12 Gauge ER
$30,700–43,900
Damage | |
---|---|
RPM | |
Range | |
Accuracy | |
Magazine size | 7 |
The 12 Gauge ER is an unlockable epic shotgun. It consists of a heavily modified 12 Gauge with a red dot sight which offers substantially improved performance, similar to the Practical. Even with its first-rate overall damage output, its abysmal handling, accuracy, and magazine capacity make it a poor choice of epic weapon.
Appearances
- Baker may begin his campaign with a 12 Gauge ER if he has level four of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell 12 Gauge ERs to players of any respect level in Baker’s Battle. Respected, formidable, godfather, and crime boss players can also purchase 12 Gauge ERs from the black market.
Variations
Specifications
Base | Red dot | Rail | Boost | Final | ||
---|---|---|---|---|---|---|
Price | Unlock | $1,150,000–1,300,000 | — | — | — | 1,150,000–1,300,000 |
Campaign | $26,300–37,500 | +12% | +5% | — | 30,700–43,900 | |
Range (m) | Effective | 9.0 | — | — | — | 9.0 |
Max. | 20.0 | — | — | — | 20.0 | |
Bash | Damage | 260 | — | — | — | 260 |
Range (m) | 1.8 | — | — | — | 1.8 | |
Duration (s) | 1.00 | — | — | — | 1.00 | |
Uses per minute | 60 | — | — | — | 60 | |
Radius (m) | 0.30 | — | — | — | 0.30 | |
Projectiles | 12 | — | — | — | 12 | |
Damage | Per projectile | 80 | — | — | +10% | 88 |
Min. per projectile | 53 | — | — | +10% | 58 | |
Total | 960 | — | — | +10% | 1056 | |
Min. total | 634 | — | — | +10% | 697 | |
Fire Rate | (RPM) | 170 | — | — | — | 170 |
Semiauto delay (s) | 0.35 | — | — | — | 0.35 | |
Ammo | Magazine | 5 | — | — | +2 | 7 |
Reserve | 40 | — | — | +2 | 42 | |
Cost per shot | 1 | — | — | — | 1 | |
Reload time (s) | Delay | 0.70 | — | — | — | 0.70 |
Check | 1.48 | — | — | — | 1.48 | |
One round | 1.40 | — | — | -5% | 1.33 | |
One round (stealth) | 1.40 | — | — | -5% | 1.33 | |
From empty | 7.35 | — | — | -5% | 9.64 | |
From empty (stealth) | 7.35 | — | — | -5% | 9.64 | |
Holster time (s) | 0.50 | — | — | — | 0.50 | |
Spread | Hip fire | 7.50–10.50 | — | — | — | 7.50–10.50 |
ADS | 5.00–7.00 | -10% | — | — | 4.50–6.30 | |
Per shot | 3.00 | — | — | — | 3.00 | |
Fall time (s) | 0.8 | — | — | — | 0.8 | |
Recoil | Horizontal | -1.30–1.50 | -5% | — | — | -1.23–1.42 |
Vertical | 7.00–11.00 | -5% | — | — | 6.65–10.45 | |
Pitch/return ratio | 0.80 | — | — | — | 0.80 | |
Vertical decay | 0.50 | — | — | — | 0.50 | |
ADS Sway | 80% | — | — | — | 80% | |
Movement speed | Wielding | 95% | — | — | — | 95% |
ADS | 95% | — | — | — | 95% |
AI Specifications
Base | Red dot | Rail | Boost | Final | ||
---|---|---|---|---|---|---|
Range (m) | Effective | 7.0 | — | — | — | 7.0 |
Max. | 10.0 | — | — | — | 10.0 | |
Bash | Damage | 75 | — | — | — | 75 |
Radius (m) | 0.30 | — | — | — | 0.30 | |
Projectiles | 10 | — | — | — | 10 | |
Damage (Heister) | Per projectile | 80 | — | — | +10% | 88 |
Min. per projectile | 53 | — | — | +10% | 58 | |
Total | 800 | — | — | +10% | 880 | |
Min. total | 528 | — | — | +10% | 581 | |
Damage (Enemy) | Per projectile | 7 | — | — | +10% | 8 |
Min. per projectile | 5 | — | — | +10% | 5 | |
Total | 71 | — | — | +10% | 78 | |
Min. total | 47 | — | — | +10% | 51 | |
Reload time (s) | 2.63 | — | — | -5% | 2.50 |