12 Gauge

$15,000–16,500
Damage960
RPM170
Range900
Accuracy7.0
Magazine size5

The 12 Gauge is an unlockable rare shotgun, comparable to the Practical. It is among the least effective rare weapons, because its solid overall damage output fails to compensate for its poor magazine capacity, accuracy, reload speed, and handling.

Appearances

Trivia

Variations

Specifications

Base(No mods)Final
PriceUnlock$300,000–350,000—300,000–350,000
Campaign$15,000–16,500—15,000–16,500
Range (m)Effective9.0—9.0
Max.20.0—20.0
Bash Damage260—260
Range (m)1.8—1.8
Duration (s)1.00—1.00
Uses per minute60—60
Radius (m)0.30—0.30
Projectiles12—12
Damage Per projectile80—80
Min. per projectile53—53
Total960—960
Min. total634—634
Fire Rate(RPM)170—170
Semiauto delay (s)0.35—0.35
AmmoMagazine5—5
Reserve40—40
Cost per shot1—1
Reload time (s)Delay0.70—0.70
Check1.48—1.48
One round1.40—1.40
One round (stealth)1.40—1.40
From empty7.35—7.35
From empty (stealth)7.35—7.35
Holster time (s)0.50—0.50
SpreadHip fire7.50–10.50—7.50–10.50
ADS5.00–7.00—5.00–7.00
Per shot3.00—3.00
Fall time (s)0.8—0.8
RecoilHorizontal-1.30–1.50—-1.30–1.50
Vertical7.00–11.00—7.00–11.00
Pitch/return ratio0.80—0.80
Vertical decay0.50—0.50
ADS Sway80%—80%
Movement speedWielding95%—95%
ADS95%—95%

AI Specifications

Base(No mods)Final
Range (m)Effective7.0—7.0
Max.10.0—10.0
BashDamage75—75
Radius (m)0.30—0.30
Projectiles10—10
Damage (Heister)Per projectile80—80
Min. per projectile53—53
Total800—800
Min. total528—528
Damage (Enemy)Per projectile7—7
Min. per projectile5—5
Total71—71
Min. total47—47
Reload time (s)2.63—2.63