Kellgern 9 Elite
$20,900–23,000
| Damage | |
|---|---|
| RPM | |
| Range | |
| Accuracy | |
| Magazine size | 50 |
The Kellgern 9 Elite is an unlockable rare submachine gun. It consists of a modified Kellgern 9 with an extended quickdraw magazine which provides significantly boosted performance. It performs similar to the Micro SMG ER with significantly better overall damage output but somewhat worse handling, making it a passable choice of rare weapon.
Appearances
- Players can find Kellgern 9 Elites in the weapons vaults in compound basements.
- Baker may begin his campaign with a Kellgern 9 Elite if he has level three of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell Kellgern 9 Elites to low respect, connected, and respected players in Baker’s Battle. Connected, respected, formidable, and godfather players can also purchase Kellgern 9 Elites from the black market.
- Rare generic heisters who offer to join Baker’s crew in the campaign may use Kellgern 9 Elites.
Variations
Specifications
| Base | E+Q | Boost | Final | ||
|---|---|---|---|---|---|
| Price | Unlock | $300,000–350,000 | — | — | 300,000–350,000 |
| Campaign | $19,000–20,900 | +10% | — | 20,900–23,000 | |
| Range (m) | Effective | 15.0 | — | +10% | 16.5 |
| Max. | 20.0 | — | +10% | 22.0 | |
| Bash | Damage | 230 | — | — | 230 |
| Range (m) | 1.8 | — | — | 1.8 | |
| Duration (s) | 0.75 | — | — | 0.75 | |
| Uses per minute | 80 | — | — | 80 | |
| Radius (m) | 0.30 | — | — | 0.30 | |
| Damage | Total | 80 | — | +15% | 92 |
| Min. total | 53 | — | +15% | 61 | |
| Fire Rate | (RPM) | 1000 | — | — | 1000 |
| Semiauto delay (s) | 0.06 | — | — | 0.06 | |
| Ammo | Magazine | 24 | +26 | — | 50 |
| Reserve | 120 | +30 | +50 | 200 | |
| Cost per shot | 1 | — | — | 1 | |
| Reload time (s) | Delay | 0.20 | — | — | 0.20 |
| Check | 2.06 | — | — | 2.06 | |
| Tactical | 2.40 | -5% | — | 2.28 | |
| Tactical (stealth) | 2.40 | -5% | — | 2.28 | |
| From empty | 3.10 | -5% | — | 2.94 | |
| From empty (stealth) | 3.10 | -5% | — | 2.94 | |
| Holster time (s) | 0.45 | — | — | 0.45 | |
| Spread | Hip fire | 5.00–11.00 | — | -15% | 4.25–9.35 |
| ADS | 2.00–5.00 | — | -15% | 1.70–4.25 | |
| Per shot | 1.35 | — | — | 1.35 | |
| Fall time (s) | 0.5 | — | — | 0.5 | |
| Recoil | Horizontal | ±0.35 | — | — | ±0.35 |
| Vertical | 0.45–0.70 | — | — | 0.45–0.70 | |
| Pitch/return ratio | 1.00 | — | — | 1.00 | |
| Vertical decay | 0.90 | — | — | 0.90 | |
| ADS Sway | 50% | — | — | 50% | |
| Movement speed | Wielding | 100% | — | — | 100% |
| ADS | 100% | — | — | 100% | |
AI Specifications
| Base | E+Q | Boost | Final | ||
|---|---|---|---|---|---|
| Range (m) | Effective | 7.0 | — | +10% | 7.7 |
| Max. | 10.0 | — | +10% | 11.0 | |
| Bash | Damage | 75 | — | — | 75 |
| Radius (m) | 0.30 | — | — | 0.30 | |
| Damage (Heister) | Total | 88 | — | +15% | 101 |
| Min. total | 58 | — | +15% | 67 | |
| Damage (Enemy) | Total | 11 | — | +15% | 12 |
| Min. total | 7 | — | +15% | 8 | |
| Reload time (s) | 3.10 | -5% | — | 2.94 | |
