
Kellgern 9
$9,500–11,400
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 24 |
The Kellgern 9 is an unlockable uncommon submachine gun. It behaves similar to the Micro SMG with better damage per shot but worse magazine capacity and accuracy, making it a below-average selection among the unlockable uncommon weapons.
Appearances
- The Gemini uses a Kellgern 9.
- Detective Phips has a Kellgern 9 in story missions.
- Baker’s crew gives Khan’s dealer a Kellgern 9 in Rescue Khan’s Dealer.
- Some of the Scudos working with the Nemesis in Hook Up carry Kellgern 9s.
- Several of the Chicos in Tight Rope use Kellgern 9s.
- Rōnin have Kellgern 9s, including the one in the Dragon Dogs vault.
- Tier I Chicos and Cagnali soldiers can have Kellgern 9s.
- In turf attacks and defenses, some tier I Chicos and Cagnali soldiers use Kellgern 9s.
- Tier I Chico captains and Scudo captains can wield Kellgern 9s.
- In character stories, rōnin use Kellgern 9s, and Chicos can also use them.
- Baker may begin his campaign with a Kellgern 9 if he has level two of Super Strapped.
- The Graves may find Kellgern 9s when they capture a turf.
- After players unlock the weapon in multiplayer, low respect, connected, and respected players can purchase Kellgern 9s from the black market in the campaign.
- Uncommon generic heisters who offer to join Baker’s crew in the campaign sometimes use Kellgern 9s.
Trivia
- The Kellgern 9 is based on the Intratec TEC-9.
- “Kellgern” is a reference to George Kellgren, who designed the TEC-9.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $110,000–150,000 | — | 110,000–150,000 |
Campaign | $9,500–11,400 | — | 9,500–11,400 | |
Range (m) | Effective | 15.0 | — | 15.0 |
Max. | 20.0 | — | 20.0 | |
Bash | Damage | 230 | — | 230 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 0.75 | — | 0.75 | |
Uses per minute | 80 | — | 80 | |
Radius (m) | 0.30 | — | 0.30 | |
Damage | Total | 80 | — | 80 |
Min. total | 53 | — | 53 | |
Fire Rate | (RPM) | 1000 | — | 1000 |
Semiauto delay (s) | 0.06 | — | 0.06 | |
Ammo | Magazine | 24 | — | 24 |
Reserve | 120 | — | 120 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.20 | — | 0.20 |
Check | 2.06 | — | 2.06 | |
Tactical | 2.40 | — | 2.40 | |
Tactical (stealth) | 2.40 | — | 2.40 | |
From empty | 3.10 | — | 3.10 | |
From empty (stealth) | 3.10 | — | 3.10 | |
Holster time (s) | 0.45 | — | 0.45 | |
Spread | Hip fire | 5.00–11.00 | — | 5.00–11.00 |
ADS | 2.00–5.00 | — | 2.00–5.00 | |
Per shot | 1.35 | — | 1.35 | |
Fall time (s) | 0.5 | — | 0.5 | |
Recoil | Horizontal | ±0.35 | — | ±0.35 |
Vertical | 0.45–0.70 | — | 0.45–0.70 | |
Pitch/return ratio | 1.00 | — | 1.00 | |
Vertical decay | 0.90 | — | 0.90 | |
ADS Sway | 50% | — | 50% | |
Movement speed | Wielding | 100% | — | 100% |
ADS | 100% | — | 100% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Damage (Heister) | Total | 88 | — | 88 |
Min. total | 58 | — | 58 | |
Damage (Enemy) | Total | 11 | — | 11 |
Min. total | 7 | — | 7 | |
Reload time (s) | 3.10 | — | 3.10 |