Urban Striker
$26,300–37,500
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 8 |
The Urban Striker is an unlockable epic shotgun from the Tactical Weapon Pack and Tuna’s signature primary weapon, in the same class as the Practical. Even with its impressive overall damage output, its awful accuracy, reload speed, controllability, and magazine capacity make it among the least effective epic weapons.
Appearances
- Players who own the Tactical Weapon Pack automatically unlock the Urban Striker in multiplayer and can purchase an Urban Striker at the beginning of every campaign playthrough.
- Tuna uses an Urban Striker in campaign and multiplayer.
- The weapons locker in Cagnali’s office at Cagnali Industries contains an Urban Striker.
- Baker may begin his campaign with an Urban Striker if he has level four of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell Urban Strikers to players of any respect level in Baker’s Battle. Respected, formidable, godfather, and crime boss players can also purchase Urban Strikers from the black market.
Trivia
- The Urban Striker is loosely based on the Armsel Striker and the SWD Street Sweeper.
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $1,150,000–1,300,000 | — | 1,150,000–1,300,000 |
Campaign | $26,300–37,500 | — | 26,300–37,500 | |
Range (m) | Effective | 10.0 | — | 10.0 |
Max. | 21.0 | — | 21.0 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 12 | — | 12 | |
Damage | Per projectile | 105 | — | 105 |
Min. per projectile | 69 | — | 69 | |
Total | 1260 | — | 1260 | |
Min. total | 832 | — | 832 | |
Fire Rate | (RPM) | 160 | — | 160 |
Semiauto delay (s) | 0.38 | — | 0.38 | |
Ammo | Magazine | 8 | — | 8 |
Reserve | 42 | — | 42 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.70 | — | 0.70 |
Check | 1.00 | — | 1.00 | |
One round | 1.30 | — | 1.30 | |
One round (stealth) | 1.30 | — | 1.30 | |
From empty | 10.40 | — | 10.40 | |
From empty (stealth) | 10.40 | — | 10.40 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 7.50–12.00 | — | 7.50–12.00 |
ADS | 5.00–8.00 | — | 5.00–8.00 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.8 | — | 0.8 | |
Recoil | Horizontal | -1.00–1.20 | — | -1.00–1.20 |
Vertical | 6.00–10.00 | — | 6.00–10.00 | |
Pitch/return ratio | 0.90 | — | 0.90 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 80% | — | 80% | |
Movement speed | Wielding | 100% | — | 100% |
ADS | 100% | — | 100% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 105 | — | 105 |
Min. per projectile | 69 | — | 69 | |
Total | 1050 | — | 1050 | |
Min. total | 693 | — | 693 | |
Damage (Enemy) | Per projectile | 8 | — | 8 |
Min. per projectile | 5 | — | 5 | |
Total | 75 | — | 75 | |
Min. total | 50 | — | 50 | |
Reload time (s) | 2.63 | — | 2.63 |