12 Gauge
$15,000–16,500
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 5 |
The 12 Gauge is an unlockable rare shotgun, comparable to the Practical. It is among the least effective rare weapons, because its solid overall damage output fails to compensate for its poor magazine capacity, accuracy, reload speed, and handling.
Appearances
- Some tier II Graves wield 12 Gauges.
- Baker may begin his campaign with a 12 Gauge if he has level three of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell 12 Gauges to low respect, connected, and respected players in Baker’s Battle. Connected, respected, formidable, and godfather players can also purchase 12 Gauges from the black market.
- Rare generic heisters who offer to join Baker’s crew in the campaign may wield 12 Gauges.
Trivia
- The 12 Gauge is based on the Franchi SPAS-12.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $300,000–350,000 | — | 300,000–350,000 |
Campaign | $15,000–16,500 | — | 15,000–16,500 | |
Range (m) | Effective | 9.0 | — | 9.0 |
Max. | 20.0 | — | 20.0 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 12 | — | 12 | |
Damage | Per projectile | 80 | — | 80 |
Min. per projectile | 53 | — | 53 | |
Total | 960 | — | 960 | |
Min. total | 634 | — | 634 | |
Fire Rate | (RPM) | 170 | — | 170 |
Semiauto delay (s) | 0.35 | — | 0.35 | |
Ammo | Magazine | 5 | — | 5 |
Reserve | 40 | — | 40 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.70 | — | 0.70 |
Check | 1.48 | — | 1.48 | |
One round | 1.40 | — | 1.40 | |
One round (stealth) | 1.40 | — | 1.40 | |
From empty | 7.35 | — | 7.35 | |
From empty (stealth) | 7.35 | — | 7.35 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 7.50–10.50 | — | 7.50–10.50 |
ADS | 5.00–7.00 | — | 5.00–7.00 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.8 | — | 0.8 | |
Recoil | Horizontal | -1.30–1.50 | — | -1.30–1.50 |
Vertical | 7.00–11.00 | — | 7.00–11.00 | |
Pitch/return ratio | 0.80 | — | 0.80 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 80% | — | 80% | |
Movement speed | Wielding | 95% | — | 95% |
ADS | 95% | — | 95% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 80 | — | 80 |
Min. per projectile | 53 | — | 53 | |
Total | 800 | — | 800 | |
Min. total | 528 | — | 528 | |
Damage (Enemy) | Per projectile | 7 | — | 7 |
Min. per projectile | 5 | — | 5 | |
Total | 71 | — | 71 | |
Min. total | 47 | — | 47 | |
Reload time (s) | 2.63 | — | 2.63 |