Rufus
$15,000–16,500
Damage | |
---|---|
RPM | |
Range | |
Accuracy | |
Magazine size | 2 |
The Rufus is an unlockable rare shotgun from the Heavy Hitters Pack and Ropes’s signature primary weapon, comparable to the Practical. It is one of the most effective shotguns, since its exceptional overall damage output and reload speed make up for its terrible magazine capacity and accuracy.
Appearances
- Players who own the Heavy Hitters Pack automatically unlock the Rufus in multiplayer and can purchase a Rufus at the beginning of every campaign playthrough.
- Ropes has a Rufus.
- Baker may begin his campaign with a Rufus if he has level three of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell Rufuses to low respect, connected, and respected players in Baker’s Battle. Connected, respected, formidable, and godfather players can also purchase Rufuses from the black market.
- Rare generic heisters who offer to join Baker’s crew in the campaign may wield Rufuses.
Trivia
- The Rufus is based on the Rossi Overland.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $300,000–350,000 | — | 300,000–350,000 |
Campaign | $15,000–16,500 | — | 15,000–16,500 | |
Range (m) | Effective | 9.0 | — | 9.0 |
Max. | 21.0 | — | 21.0 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 14 | — | 14 | |
Damage | Per projectile | 140 | — | 140 |
Min. per projectile | 92 | — | 92 | |
Total | 1960 | — | 1960 | |
Min. total | 1294 | — | 1294 | |
Fire Rate | (RPM) | 200 | — | 200 |
Semiauto delay (s) | 0.30 | — | 0.30 | |
Ammo | Magazine | 2 | — | 2 |
Reserve | 28 | — | 28 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.30 | — | 0.30 |
Check | 1.56 | — | 1.56 | |
Tactical | 3.00 | — | 3.00 | |
Tactical (stealth) | 3.00 | — | 3.00 | |
From empty | 3.00 | — | 3.00 | |
From empty (stealth) | 3.00 | — | 3.00 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 9.00–12.00 | — | 9.00–12.00 |
ADS | 6.00–8.00 | — | 6.00–8.00 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.8 | — | 0.8 | |
Recoil | Horizontal | -2.50–3.00 | — | -2.50–3.00 |
Vertical | 8.00–12.50 | — | 8.00–12.50 | |
Pitch/return ratio | 0.80 | — | 0.80 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 80% | — | 80% | |
Movement speed | Wielding | 100% | — | 100% |
ADS | 100% | — | 100% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 140 | — | 140 |
Min. per projectile | 92 | — | 92 | |
Total | 1400 | — | 1400 | |
Min. total | 924 | — | 924 | |
Damage (Enemy) | Per projectile | 6 | — | 6 |
Min. per projectile | 4 | — | 4 | |
Total | 60 | — | 60 | |
Min. total | 40 | — | 40 | |
Reload time (s) | 2.63 | — | 2.63 |