Jupiter’s SPX

Damage1500
RPM110
Range1155
Accuracy4.9
Magazine size7

“Dad’s shotgun. I want it back.”

Jupiter’s SPX is a unique epic shotgun. It consists of a modified SPX with a holo sight which offers slightly improved performance. It resembles the 12 Gauge ER with enormously better accuracy and damage per shot but immensely worse handling, rendering it a poor choice of weapon.

Appearances

Variations

Specifications

BaseHolo sightFinal
Range (m)Effective11.0+5%11.6
Max.21.5+5%22.6
Bash Damage260—260
Range (m)1.8—1.8
Duration (s)1.00—1.00
Uses per minute60—60
Radius (m)0.30—0.30
Projectiles12—12
Damage Per projectile125—125
Min. per projectile83—83
Total1500—1500
Min. total990—990
Fire Rate(RPM)110—110
Semiauto delay (s)0.55—0.55
AmmoMagazine7—7
Reserve49—49
Cost per shot1—1
Reload time (s)Delay0.50—0.50
Check1.48—1.48
One round1.35—1.35
One round (stealth)1.35—1.35
From empty9.65—9.65
From empty (stealth)9.65—9.65
Holster time (s)0.50—0.50
SpreadHip fire5.30–8.30—5.30–8.30
ADS3.50–5.50-10%3.15–4.95
Per shot3.00—3.00
Fall time (s)0.9—0.9
RecoilHorizontal-2.00–2.50-10%-1.80–2.25
Vertical9.00–13.00-10%8.10–11.70
Pitch/return ratio0.85—0.85
Vertical decay0.50—0.50
ADS Sway80%—80%
Movement speedWielding100%—100%
ADS100%—100%

AI Specifications

BaseHolo sightFinal
Range (m)Effective7.0+5%7.3
Max.10.0+5%10.5
BashDamage75—75
Radius (m)0.30—0.30
Projectiles10—10
Damage (Heister)Per projectile125—125
Min. per projectile83—83
Total1250—1250
Min. total825—825
Damage (Enemy)Per projectile11—11
Min. per projectile7—7
Total109—109
Min. total72—72
Reload time (s)2.20—2.20