SPX
$35,000–50,000
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 7 |
The SPX is an unlockable epic pump-action shotgun, in the same class as the 12 Gauge ER . Notwithstanding its exceptional overall damage output, its abysmal controllability, magazine capacity, accuracy, and reload speed render it one of the least effective epic weapons.
Appearances
- Jupiter picks up an SPX from the bag her father gives her in Jupiter’s Gym.
- The weapons locker in Cagnali’s office at Cagnali Industries contains an SPX.
- The weapon locker in Gold Cup contains an SPX.
- Some tier III Graves use SPXs.
- Baker may begin his campaign with an SPX if he has level four of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell SPXs to players of any respect level in Baker’s Battle. Respected, formidable, godfather, and crime boss players can also purchase SPXs from the black market.
Trivia
- The SPX is based on the Mossberg 590.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $1,150,000–1,300,000 | — | 1,150,000–1,300,000 |
Campaign | $35,000–50,000 | — | 35,000–50,000 | |
Range (m) | Effective | 11.0 | — | 11.0 |
Max. | 21.5 | — | 21.5 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 12 | — | 12 | |
Damage | Per projectile | 125 | — | 125 |
Min. per projectile | 83 | — | 83 | |
Total | 1500 | — | 1500 | |
Min. total | 990 | — | 990 | |
Fire Rate | (RPM) | 110 | — | 110 |
Semiauto delay (s) | 0.55 | — | 0.55 | |
Ammo | Magazine | 7 | — | 7 |
Reserve | 49 | — | 49 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.50 | — | 0.50 |
Check | 1.48 | — | 1.48 | |
One round | 1.35 | — | 1.35 | |
One round (stealth) | 1.35 | — | 1.35 | |
From empty | 9.65 | — | 9.65 | |
From empty (stealth) | 9.65 | — | 9.65 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 5.30–8.30 | — | 5.30–8.30 |
ADS | 3.50–5.50 | — | 3.50–5.50 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.9 | — | 0.9 | |
Recoil | Horizontal | -2.00–2.50 | — | -2.00–2.50 |
Vertical | 9.00–13.00 | — | 9.00–13.00 | |
Pitch/return ratio | 0.85 | — | 0.85 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 80% | — | 80% | |
Movement speed | Wielding | 100% | — | 100% |
ADS | 100% | — | 100% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 125 | — | 125 |
Min. per projectile | 83 | — | 83 | |
Total | 1250 | — | 1250 | |
Min. total | 825 | — | 825 | |
Damage (Enemy) | Per projectile | 11 | — | 11 |
Min. per projectile | 7 | — | 7 | |
Total | 109 | — | 109 | |
Min. total | 72 | — | 72 | |
Reload time (s) | 2.20 | — | 2.20 |