SMG 9mm ERG
$45,600–65,100
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 35 |
The SMG 9mm ERG is an unlockable epic submachine gun, a heavily modified SMG 9mm which provides substantially improved performance. It behaves like the Micro SMG ERS with notably better damage per shot and accuracy but worse magazine capacity, rendering it a moderate choice among the unlockable epic weapons.
Appearances
- Theresa carries an SMG 9mm ERG in Cagnali’s Order.
- Some Skeety Kitty Arms locations sell SMG 9mm ERGs.
- Players can find SMG 9mm ERGs in the weapons vaults in compound basements.
- The weapon locker in Gold Cup contains an SMG 9mm ERG.
- Baker may begin his campaign with an SMG 9mm ERG if he has level four of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell SMG 9mm ERGs to players of any respect level in Baker’s Battle. Respected, formidable, godfather, and crime boss players can also purchase SMG 9mm ERGs from the black market.
Variations
Specifications
Base | Red dot | Foregrip | Comp. | E+Q | Final | ||
---|---|---|---|---|---|---|---|
Price | Unlock | $1,150,000–1,300,000 | — | — | — | — | 1,150,000–1,300,000 |
Campaign | $33,300–47,500 | +12% | +5% | +10% | +10% | 45,600–65,100 | |
Range (m) | Effective | 17.0 | — | — | — | — | 17.0 |
Max. | 24.0 | — | — | — | — | 24.0 | |
Bash | Damage | 230 | — | — | — | — | 230 |
Range (m) | 1.8 | — | — | — | — | 1.8 | |
Duration (s) | 1.00 | — | — | — | — | 1.00 | |
Uses per minute | 60 | — | — | — | — | 60 | |
Radius (m) | 0.30 | — | — | — | — | 0.30 | |
Damage | Total | 108 | — | — | +5% | — | 113 |
Min. total | 71 | — | — | +5% | — | 75 | |
Fire Rate | (RPM) | 900 | — | — | +5% | — | 945 |
Semiauto delay (s) | 0.07 | — | — | — | — | 0.07 | |
Burst delay (s) | 0.00 | — | — | — | — | 0.00 | |
Burst amount | 2 | — | — | — | — | 2 | |
Ammo | Magazine | 30 | — | — | — | +5 | 35 |
Reserve | 180 | — | — | — | +25 | 205 | |
Cost per shot | 1 | — | — | — | — | 1 | |
Reload time (s) | Delay | 0.20 | — | — | — | — | 0.20 |
Check | 1.97 | — | — | — | — | 1.97 | |
Tactical | 2.20 | — | — | — | -10% | 1.98 | |
Tactical (stealth) | 2.20 | — | — | — | -10% | 1.98 | |
From empty | 3.00 | — | — | — | -10% | 2.70 | |
From empty (stealth) | 3.00 | — | — | — | -10% | 2.70 | |
Holster time (s) | 0.50 | — | +10% | — | — | 0.55 | |
Spread | Hip fire | 3.30–8.60 | — | — | — | — | 3.30–8.60 |
ADS | 1.30–3.90 | -10% | — | — | — | 1.17–3.51 | |
Per shot | 1.15 | — | — | — | — | 1.15 | |
Fall time (s) | 0.5 | — | — | — | — | 0.5 | |
Recoil | Horizontal | ±0.15 | -5% | -20% | — | — | ±0.11 |
Vertical | 0.25–0.60 | -5% | -20% | — | — | 0.19–0.46 | |
Pitch/return ratio | 1.00 | — | — | — | — | 1.00 | |
Vertical decay | 0.90 | — | — | — | — | 0.90 | |
ADS Sway | 45% | — | -15% | — | — | 38% | |
Movement speed | Wielding | 100% | — | — | — | — | 100% |
ADS | 100% | — | — | — | — | 100% |
AI Specifications
Base | Red dot | Foregrip | Comp. | E+Q | Final | ||
---|---|---|---|---|---|---|---|
Range (m) | Effective | 7.0 | — | — | — | — | 7.0 |
Max. | 10.0 | — | — | — | — | 10.0 | |
Bash | Damage | 75 | — | — | — | — | 75 |
Radius (m) | 0.30 | — | — | — | — | 0.30 | |
Damage (Heister) | Total | 119 | — | — | +5% | — | 125 |
Min. total | 78 | — | — | +5% | — | 82 | |
Damage (Enemy) | Total | 12 | — | — | +5% | — | 13 |
Min. total | 8 | — | — | +5% | — | 8 | |
Reload time (s) | 3.10 | — | — | — | -10% | 2.79 |