Touchdown’s MG (II)
Damage | |
---|---|
RPM | |
Range | |
Accuracy | |
Magazine size | 160 |
Touchdown uses this improved version of Touchdown’s MG when Baker has a Tier II army. Players cannot obtain it in multiplayer or outside of turf defenses in Baker’s Battle.
Appearances
Variations
Specifications
Base | E+Q | Final | ||
---|---|---|---|---|
Range (m) | Effective | 30.0 | — | 30.0 |
Max. | 750.0 | — | 750.0 | |
Bash | Damage | 150 | — | 150 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.09 | — | 1.09 | |
Uses per minute | 55 | — | 55 | |
Radius (m) | 0.30 | — | 0.30 | |
Damage | Total | 150 | +20% | 180 |
Min. total | 99 | +20% | 119 | |
Fire Rate | (RPM) | 700 | +10% | 770 |
Ammo | Magazine | 100 | +60 | 160 |
Reserve | 200 | +300 | 500 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.20 | — | 0.20 |
Check | 2.24 | — | 2.24 | |
Tactical | 7.00 | -20% | 5.60 | |
Tactical (stealth) | 7.00 | -20% | 5.60 | |
From empty | 7.00 | -20% | 5.60 | |
From empty (stealth) | 7.00 | -20% | 5.60 | |
Holster time (s) | 0.60 | — | 0.60 | |
Spread | Hip fire | 3.00–15.00 | -20% | 2.40–12.00 |
ADS | 0.75–5.00 | -20% | 0.60–4.00 | |
Per shot | 1.25 | — | 1.25 | |
Fall time (s) | 0.4 | — | 0.4 | |
Recoil | Horizontal | ±0.45 | -10% | ±0.40 |
Vertical | 0.65–0.90 | -10% | 0.58–0.81 | |
Pitch/return ratio | 1.00 | — | 1.00 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 25% | -10% | 22% | |
Movement speed | Wielding | 80% | — | 80% |
ADS | 80% | — | 80% |
AI Specifications
Base | E+Q | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 9.5 | — | 9.5 | |
Bash | Damage | 50 | — | 50 |
Radius (m) | 0.30 | — | 0.30 | |
Damage (Heister) | Total | 150 | +20% | 180 |
Min. total | 99 | +20% | 119 | |
Damage (Enemy) | Total | 14 | +20% | 16 |
Min. total | 9 | +20% | 11 | |
Reload time (s) | 7.13 | -20% | 5.70 |