TIMM 4 EOSG
$82,900–105,000
Damage | |
---|---|
RPM | |
Range | |
Accuracy | |
Magazine size | 40 |
The TIMM 4 EOSG is an unlockable legendary assault rifle, consisting of a heavily modified TIMM 4 which offers significantly boosted performance. It performs like the Chopper R+ with significantly better magazine capacity but worse overall damage output, making it a decent choice of legendary weapon.
Appearances
- Some Skeety Kitty Arms locations sell TIMM 4 EOSGs.
- Baker may begin his campaign with a TIMM 4 EOSG if he has level five of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell TIMM 4 EOSGs to respected, formidable, godfather, and crime boss players in Baker’s Battle. Respected, formidable, godfather, and crime boss players can also purchase TIMM 4 EOSGs from the black market.
Variations
Specifications
Base | Suppressor | E+Q | 3x scope | Foregrip | Final | ||
---|---|---|---|---|---|---|---|
Price | Unlock | $3,500,000–3,900,000 | — | — | — | — | 3,500,000–3,900,000 |
Campaign | $60,500–77,000 | +10% | +10% | +12% | +5% | 82,900–105,000 | |
Range (m) | Effective | 25.0 | -10% | — | +20% | — | 27.0 |
Max. | 45.0 | -10% | — | +20% | — | 48.6 | |
Bash | Damage | 260 | — | — | — | — | 260 |
Range (m) | 1.8 | — | — | — | — | 1.8 | |
Duration (s) | 1.00 | — | — | — | — | 1.00 | |
Uses per minute | 60 | — | — | — | — | 60 | |
Radius (m) | 0.30 | — | — | — | — | 0.30 | |
Damage | Total | 110 | +7% | — | — | — | 118 |
Min. total | 73 | +7% | — | — | — | 78 | |
Fire Rate | (RPM) | 800 | — | — | — | — | 800 |
Semiauto delay (s) | 0.08 | — | — | — | — | 0.08 | |
Ammo | Magazine | 30 | — | +10 | — | — | 40 |
Reserve | 150 | — | — | — | — | 150 | |
Cost per shot | 1 | — | — | — | — | 1 | |
Reload time (s) | Delay | 0.20 | — | — | — | — | 0.20 |
Check | 2.09 | — | — | — | — | 2.09 | |
Tactical | 2.40 | — | -15% | — | — | 2.04 | |
Tactical (stealth) | 2.40 | — | -15% | — | — | 2.04 | |
From empty | 2.70 | — | -15% | — | — | 2.30 | |
From empty (stealth) | 2.70 | — | -15% | — | — | 2.30 | |
Holster time (s) | 0.50 | — | — | — | +15% | 0.57 | |
Spread | Hip fire | 2.10–5.00 | — | — | — | — | 2.10–5.00 |
ADS | 0.60–2.00 | — | — | -25% | — | 0.45–1.50 | |
Per shot | 0.55 | — | — | — | — | 0.55 | |
Fall time (s) | 0.6 | — | — | — | — | 0.6 | |
Recoil | Horizontal | -0.18–0.21 | — | — | -30% | -25% | -0.09–0.11 |
Vertical | 0.50–0.70 | — | — | -30% | -25% | 0.26–0.37 | |
Pitch/return ratio | 0.90 | — | — | — | — | 0.90 | |
Vertical decay | 0.70 | — | — | — | — | 0.70 | |
ADS Sway | 30% | — | — | — | -25% | 23% | |
Movement speed | Wielding | 95% | — | — | — | — | 95% |
ADS | 95% | — | — | — | — | 95% |
AI Specifications
Base | Suppressor | E+Q | 3x scope | Foregrip | Final | ||
---|---|---|---|---|---|---|---|
Range (m) | Effective | 7.0 | -10% | — | +20% | — | 7.6 |
Max. | 10.0 | -10% | — | +20% | — | 10.8 | |
Bash | Damage | 75 | — | — | — | — | 75 |
Radius (m) | 0.30 | — | — | — | — | 0.30 | |
Damage (Heister) | Total | 121 | +7% | — | — | — | 129 |
Min. total | 80 | +7% | — | — | — | 85 | |
Damage (Enemy) | Total | 12 | +7% | — | — | — | 13 |
Min. total | 8 | +7% | — | — | — | 8 | |
Reload time (s) | 2.70 | — | -15% | — | — | 2.30 |