TIMM 4
$22,000–24,200
Damage | |
---|---|
RPM | |
Range | |
Accuracy | |
Magazine size | 30 |
The TIMM 4 is an unlockable rare assault rifle. It performs similar to the Vintovka U with marginally better accuracy and handling but marginally worse overall damage output and reload speed, rendering it a first-rate choice among the unlockable rare weapons.
Appearances
- Touchdown used to use a TIMM 4 in Meet Touchdown, before that mission was removed.
- A TIMM 4 appears in the background of the multiplayer menu.
- The weapons locker in Cagnali’s office at Cagnali Industries contains a TIMM 4.
- The weapons locker in Imperial Bank’s security room contains several TIMM 4s.
- Some tier III Chicos and Graves carry TIMM 4s.
- In turf wars, tier III Chicos may use TIMM 4s.
- Some tier III Chico captains have TIMM 4s.
- In character stories, Arctic soldiers can have TIMM 4s.
- Baker may begin his campaign with a TIMM 4 if he has level three of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell TIMM 4s to low respect, connected, and respected players in Baker’s Battle. Connected, respected, formidable, and godfather players can also purchase TIMM 4s from the black market.
- Rare generic heisters who offer to join Baker’s crew in the campaign may use TIMM 4s.
Trivia
- The TIMM 4 is based on the M4A1 carbine.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $300,000–350,000 | — | 300,000–350,000 |
Campaign | $22,000–24,200 | — | 22,000–24,200 | |
Range (m) | Effective | 25.0 | — | 25.0 |
Max. | 45.0 | — | 45.0 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Damage | Total | 110 | — | 110 |
Min. total | 73 | — | 73 | |
Fire Rate | (RPM) | 800 | — | 800 |
Semiauto delay (s) | 0.08 | — | 0.08 | |
Ammo | Magazine | 30 | — | 30 |
Reserve | 150 | — | 150 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.20 | — | 0.20 |
Check | 2.09 | — | 2.09 | |
Tactical | 2.40 | — | 2.40 | |
Tactical (stealth) | 2.40 | — | 2.40 | |
From empty | 2.70 | — | 2.70 | |
From empty (stealth) | 2.70 | — | 2.70 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 2.10–5.00 | — | 2.10–5.00 |
ADS | 0.60–2.00 | — | 0.60–2.00 | |
Per shot | 0.55 | — | 0.55 | |
Fall time (s) | 0.6 | — | 0.6 | |
Recoil | Horizontal | -0.18–0.21 | — | -0.18–0.21 |
Vertical | 0.50–0.70 | — | 0.50–0.70 | |
Pitch/return ratio | 0.90 | — | 0.90 | |
Vertical decay | 0.70 | — | 0.70 | |
ADS Sway | 30% | — | 30% | |
Movement speed | Wielding | 95% | — | 95% |
ADS | 95% | — | 95% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Damage (Heister) | Total | 121 | — | 121 |
Min. total | 80 | — | 80 | |
Damage (Enemy) | Total | 12 | — | 12 |
Min. total | 8 | — | 8 | |
Reload time (s) | 2.70 | — | 2.70 |