TIMM 4 ERCG
$82,900–105,000
Damage | |
---|---|
RPM | |
Range | |
Accuracy | |
Magazine size | 50 |
The TIMM 4 ERCG is an unlockable legendary assault rifle and Ranger’s signature primary weapon, a heavily modified TIMM 4 which provides significantly boosted performance. It is similar to the Chopper EOG with hugely improved magazine capacity but worse damage per shot, making it a respectable option among the unlockable legendary weapons.
Appearances
- Lector wields a TIMM 4 ERCG in Cagnali’s Order and Who Took the Dogs Out?.
- Ranger has a TIMM 4 ERCG when he joins Baker’s crew in the campaign. He also carries one in multiplayer.
- Baker may begin his campaign with a TIMM 4 ERCG if he has level five of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell TIMM 4 ERCGs to respected, formidable, godfather, and crime boss players in Baker’s Battle. Respected, formidable, godfather, and crime boss players can also purchase TIMM 4 ERCGs from the black market.
Variations
Specifications
Base | Foregrip | E+Q | Red dot | Comp. | Final | ||
---|---|---|---|---|---|---|---|
Price | Unlock | $3,500,000–3,900,000 | — | — | — | — | 3,500,000–3,900,000 |
Campaign | $60,500–77,000 | +5% | +10% | +12% | +10% | 82,900–105,000 | |
Range (m) | Effective | 25.0 | — | — | — | — | 25.0 |
Max. | 45.0 | — | — | — | — | 45.0 | |
Bash | Damage | 260 | — | — | — | — | 260 |
Range (m) | 1.8 | — | — | — | — | 1.8 | |
Duration (s) | 1.00 | — | — | — | — | 1.00 | |
Uses per minute | 60 | — | — | — | — | 60 | |
Radius (m) | 0.30 | — | — | — | — | 0.30 | |
Damage | Total | 110 | — | — | — | +5% | 115 |
Min. total | 73 | — | — | — | +5% | 76 | |
Fire Rate | (RPM) | 800 | — | — | — | +5% | 840 |
Semiauto delay (s) | 0.08 | — | — | — | — | 0.08 | |
Ammo | Magazine | 30 | — | +20 | — | — | 50 |
Reserve | 150 | — | — | — | — | 150 | |
Cost per shot | 1 | — | — | — | — | 1 | |
Reload time (s) | Delay | 0.20 | — | — | — | — | 0.20 |
Check | 2.09 | — | — | — | — | 2.09 | |
Tactical | 2.40 | — | +10% | — | — | 2.64 | |
Tactical (stealth) | 2.40 | — | +10% | — | — | 2.64 | |
From empty | 2.70 | — | +10% | — | — | 2.97 | |
From empty (stealth) | 2.70 | — | +10% | — | — | 2.97 | |
Holster time (s) | 0.50 | +10% | — | — | — | 0.55 | |
Spread | Hip fire | 2.10–5.00 | -25% | — | — | — | 1.57–3.75 |
ADS | 0.60–2.00 | — | — | -10% | — | 0.54–1.80 | |
Per shot | 0.55 | -10% | — | — | — | 0.50 | |
Fall time (s) | 0.6 | — | — | — | — | 0.6 | |
Recoil | Horizontal | -0.18–0.21 | -15% | — | -5% | — | -0.15–0.17 |
Vertical | 0.50–0.70 | -15% | — | -5% | — | 0.40–0.57 | |
Pitch/return ratio | 0.90 | — | — | — | — | 0.90 | |
Vertical decay | 0.70 | — | — | — | — | 0.70 | |
ADS Sway | 30% | — | — | — | — | 30% | |
Movement speed | Wielding | 95% | — | — | — | — | 95% |
ADS | 95% | — | — | — | — | 95% |
AI Specifications
Base | Foregrip | E+Q | Red dot | Comp. | Final | ||
---|---|---|---|---|---|---|---|
Range (m) | Effective | 7.0 | — | — | — | — | 7.0 |
Max. | 10.0 | — | — | — | — | 10.0 | |
Bash | Damage | 75 | — | — | — | — | 75 |
Radius (m) | 0.30 | — | — | — | — | 0.30 | |
Damage (Heister) | Total | 121 | — | — | — | +5% | 127 |
Min. total | 80 | — | — | — | +5% | 84 | |
Damage (Enemy) | Total | 12 | — | — | — | +5% | 13 |
Min. total | 8 | — | — | — | +5% | 8 | |
Reload time (s) | 2.70 | — | +10% | — | — | 2.97 |