
Lupara Short
$4,500–5,250
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 5 |
“Woo-ha! Shotgun!”
The Lupara Short is an unlockable common pump-action shotgun, comparable to the Pump. Despite its respectable damage per shot, its atrocious handling, accuracy, overall damage output, and magazine capacity impair its utility among weapons.
Appearances
- One of Scorpio’s henchmen brings a Lupara Short when he confronts Jupiter at The Blue Bull.
- There is a Lupara Short behind the bar at The Blue Bull, which players can pick up during Jupiter’s second story mission.
- Some tier I Graves and Riders wield Lupara Shorts.
- In turf attacks and defenses, tier II Cagnali soldiers and tier I Riders can wield Lupara Shorts.
- Some tier I Rider captains and tier III Scudo captains use Lupara Shorts.
- In story missions, Graves can have Lupara Shorts.
- Baker may begin his campaign with a Lupara Short if he has level one of Super Strapped.
- The Graves may find Lupara Shorts when they re-take a turf they have previously captured.
- After players unlock the weapon in multiplayer, low respect and connected players can purchase Lupara Shorts from the black market in the campaign.
- Common generic heisters who offer to join Baker’s crew in the campaign may wield Lupara Shorts.
Trivia
- The Lupara Short is based on the Ithaca 37 Stakeout.
- “Lupara” means “sawed-off shotgun” in Italian.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $20,000–30,000 | — | 20,000–30,000 |
Campaign | $4,500–5,250 | — | 4,500–5,250 | |
Range (m) | Effective | 9.0 | — | 9.0 |
Max. | 17.0 | — | 17.0 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage | Per projectile | 95 | — | 95 |
Min. per projectile | 63 | — | 63 | |
Total | 950 | — | 950 | |
Min. total | 627 | — | 627 | |
Fire Rate | (RPM) | 80 | — | 80 |
Semiauto delay (s) | 0.75 | — | 0.75 | |
Ammo | Magazine | 5 | — | 5 |
Reserve | 40 | — | 40 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.70 | — | 0.70 |
Check | 1.48 | — | 1.48 | |
One round | 1.80 | — | 1.80 | |
One round (stealth) | 1.80 | — | 1.80 | |
From empty | 9.40 | — | 9.40 | |
From empty (stealth) | 9.40 | — | 9.40 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 9.80–12.00 | — | 9.80–12.00 |
ADS | 6.50–8.00 | — | 6.50–8.00 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.9 | — | 0.9 | |
Recoil | Horizontal | -2.00–2.50 | — | -2.00–2.50 |
Vertical | 9.00–14.00 | — | 9.00–14.00 | |
Pitch/return ratio | 0.70 | — | 0.70 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 100% | — | 100% | |
Movement speed | Wielding | 100% | — | 100% |
ADS | 100% | — | 100% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 95 | — | 95 |
Min. per projectile | 63 | — | 63 | |
Total | 950 | — | 950 | |
Min. total | 627 | — | 627 | |
Damage (Enemy) | Per projectile | 15 | — | 15 |
Min. per projectile | 10 | — | 10 | |
Total | 150 | — | 150 | |
Min. total | 99 | — | 99 | |
Reload time (s) | 2.20 | — | 2.20 |