
Lupara Mk. II
$7,500–9,000
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 5 |
The Lupara Mk. II is an unlockable uncommon shotgun, a modified Lupara Short which provides substantially improved performance, comparable to the Pump. Even with its respectable damage per shot, its abysmal controllability, accuracy, magazine capacity, and close-range damage output make it a weak primary weapon.
Appearances
- Baker may begin his campaign with a Lupara Mk. II if he has level two of Super Strapped.
- The Graves may find Lupara Mk. IIs when they capture a turf.
- After players unlock the weapon in multiplayer, low respect, connected, and respected players can purchase Lupara Mk. IIs from the black market in the campaign.
- Uncommon generic heisters who offer to join Baker’s crew in the campaign may have Lupara Mk. IIs.
Variations
Specifications
Base | Boost | Final | ||
---|---|---|---|---|
Price | Unlock | $110,000–150,000 | — | 110,000–150,000 |
Campaign | $7,500–9,000 | — | 7,500–9,000 | |
Range (m) | Effective | 9.0 | +5% | 9.4 |
Max. | 17.0 | +5% | 17.8 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage | Per projectile | 95 | +10% | 104 |
Min. per projectile | 63 | +10% | 69 | |
Total | 950 | +10% | 1045 | |
Min. total | 627 | +10% | 690 | |
Fire Rate | (RPM) | 80 | — | 80 |
Semiauto delay (s) | 0.75 | — | 0.75 | |
Ammo | Magazine | 5 | — | 5 |
Reserve | 40 | — | 40 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.70 | — | 0.70 |
Check | 1.48 | — | 1.48 | |
One round | 1.80 | -10% | 1.62 | |
One round (stealth) | 1.80 | -10% | 1.62 | |
From empty | 9.40 | -10% | 8.46 | |
From empty (stealth) | 9.40 | -10% | 8.46 | |
Holster time (s) | 0.50 | -20% | 0.40 | |
Spread | Hip fire | 9.80–12.00 | -10% | 8.82–10.80 |
ADS | 6.50–8.00 | -10% | 5.85–7.20 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.9 | — | 0.9 | |
Recoil | Horizontal | -2.00–2.50 | — | -2.00–2.50 |
Vertical | 9.00–14.00 | — | 9.00–14.00 | |
Pitch/return ratio | 0.70 | — | 0.70 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 100% | — | 100% | |
Movement speed | Wielding | 100% | — | 100% |
ADS | 100% | — | 100% |
AI Specifications
Base | Boost | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | +5% | 7.3 |
Max. | 10.0 | +5% | 10.5 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 95 | +10% | 104 |
Min. per projectile | 63 | +10% | 69 | |
Total | 950 | +10% | 1045 | |
Min. total | 627 | +10% | 690 | |
Damage (Enemy) | Per projectile | 15 | +10% | 16 |
Min. per projectile | 10 | +10% | 11 | |
Total | 150 | +10% | 165 | |
Min. total | 99 | +10% | 109 | |
Reload time (s) | 2.20 | -10% | 1.98 |