Pump (SWAT)
Damage | |
---|---|
RPM | |
Range | |
Accuracy | |
Magazine size | 6 |
The SWAT Pump is a unique uncommon shotgun. It consists of a modified Pump with a choke which offers significantly boosted performance. It’s similar to the Lupara Mk. III with hugely improved controllability but notably worse reload speed and accuracy, rendering it an inferior selection among weapons.
Appearances
- Some tier III SWAT officers have Pumps.
- Tier I SWAT scouts may carry Pumps.
Variations
Specifications
Base | Choke | Final | ||
---|---|---|---|---|
Range (m) | Effective | 9.0 | — | 9.0 |
Max. | 18.0 | — | 18.0 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage | Per projectile | 100 | +35% | 135 |
Min. per projectile | 66 | +35% | 89 | |
Total | 1000 | +35% | 1350 | |
Min. total | 660 | +35% | 891 | |
Fire Rate | (RPM) | 80 | — | 80 |
Semiauto delay (s) | 0.75 | — | 0.75 | |
Ammo | Magazine | 6 | — | 6 |
Reserve | 42 | — | 42 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.70 | — | 0.70 |
Check | 1.48 | — | 1.48 | |
One round | 1.65 | — | 1.65 | |
One round (stealth) | 1.65 | — | 1.65 | |
From empty | 10.25 | — | 10.25 | |
From empty (stealth) | 10.25 | — | 10.25 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 8.30–11.30 | — | 8.30–11.30 |
ADS | 5.50–7.50 | — | 5.50–7.50 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.9 | — | 0.9 | |
Recoil | Horizontal | -1.50–2.00 | — | -1.50–2.00 |
Vertical | 7.00–12.00 | — | 7.00–12.00 | |
Pitch/return ratio | 0.75 | — | 0.75 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 100% | — | 100% | |
Movement speed | Wielding | 95% | — | 95% |
ADS | 95% | — | 95% |
AI Specifications
Base | Choke | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 100 | +35% | 135 |
Min. per projectile | 66 | +35% | 89 | |
Total | 1000 | +35% | 1350 | |
Min. total | 660 | +35% | 891 | |
Damage (Enemy) | Per projectile | 15 | +35% | 20 |
Min. per projectile | 10 | +35% | 13 | |
Total | 150 | +35% | 202 | |
Min. total | 99 | +35% | 134 | |
Reload time (s) | 2.20 | — | 2.20 |