Pump
$7,500–9,000
Damage | |
---|---|
RPM | |
Range | |
Accuracy | |
Magazine size | 6 |
The Pump is an unlockable uncommon shotgun. It resembles the Lupara Mk. III with immensely better handling but significantly worse reload speed, overall damage output, and accuracy, rendering it an inferior choice of weapon.
Appearances
- Saul carries a Pump.
- Several of the prison guards in Baller wield Pumps.
- The boss props up Pumps next to his throne at certain levels.
- Some tier I Graves, tier II Sicarios, police officers, advanced police officers, and elite police officers have Pumps.
- In turf attacks and defenses, tier II Sicarios can use Pumps.
- Some tier II Sicario captains have Pumps.
- In character stories, Spetsnaz and cops can use Pumps.
- Baker may begin his campaign with a Pump if he has level two of Super Strapped.
- The Graves may find Pumps when they capture a turf.
- After players unlock the weapon in multiplayer, low respect, connected, and respected players can purchase Pumps from the black market in the campaign.
- Uncommon generic heisters who offer to join Baker’s crew in the campaign sometimes use Pumps.
Trivia
- The Pump is based on the Ithaca 37.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $110,000–150,000 | — | 110,000–150,000 |
Campaign | $7,500–9,000 | — | 7,500–9,000 | |
Range (m) | Effective | 9.0 | — | 9.0 |
Max. | 18.0 | — | 18.0 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage | Per projectile | 100 | — | 100 |
Min. per projectile | 66 | — | 66 | |
Total | 1000 | — | 1000 | |
Min. total | 660 | — | 660 | |
Fire Rate | (RPM) | 80 | — | 80 |
Semiauto delay (s) | 0.75 | — | 0.75 | |
Ammo | Magazine | 6 | — | 6 |
Reserve | 42 | — | 42 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.70 | — | 0.70 |
Check | 1.48 | — | 1.48 | |
One round | 1.65 | — | 1.65 | |
One round (stealth) | 1.65 | — | 1.65 | |
From empty | 10.25 | — | 10.25 | |
From empty (stealth) | 10.25 | — | 10.25 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 8.30–11.30 | — | 8.30–11.30 |
ADS | 5.50–7.50 | — | 5.50–7.50 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.9 | — | 0.9 | |
Recoil | Horizontal | -1.50–2.00 | — | -1.50–2.00 |
Vertical | 7.00–12.00 | — | 7.00–12.00 | |
Pitch/return ratio | 0.75 | — | 0.75 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 100% | — | 100% | |
Movement speed | Wielding | 95% | — | 95% |
ADS | 95% | — | 95% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 100 | — | 100 |
Min. per projectile | 66 | — | 66 | |
Total | 1000 | — | 1000 | |
Min. total | 660 | — | 660 | |
Damage (Enemy) | Per projectile | 15 | — | 15 |
Min. per projectile | 10 | — | 10 | |
Total | 150 | — | 150 | |
Min. total | 99 | — | 99 | |
Reload time (s) | 2.20 | — | 2.20 |