Brescia 92
$3,500–4,200
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 15 |
The Brescia 92 is an unlockable uncommon pistol and a signature weapon of Clutch, Peak, and Silver, in the same class as the Swiss Elite ES. It is an effective uncommon weapon because of its exceptional accuracy, overall damage output, and reload speed.
Appearances
- Detectives Brown, Dolph, Jacobs, Krueger, Mark, Patrick, and Rico wield Brescia 92s.
- Clutch, Peak, and Silver all use Brescia 92s.
- Some Scudos working with the Nemesis in Hook Up carry Brescia 92s.
- Cracker grabs a Brescia 92 off of the table to save himself from the Nemesis’s henchmen in Hook Up.
- Wiz picks up a Brescia 92 from his desk in Tight Rope.
- Tier I Sicarios, chief guards, and security guards may carry Brescia 92s.
- In turf wars, some tier I Sicarios have Brescia 92s.
- Tier I Sicario captains always use Brescia 92s.
- In character stories, Chicos, Riders, and Spetsnaz can have Brescia 92s.
- The Graves may find Brescia 92s when they capture a turf.
- After players unlock the weapon in multiplayer, low respect, connected, and respected players can purchase Brescia 92s from the black market in the campaign.
- Uncommon generic heisters who offer to join Baker’s crew in the campaign sometimes use Brescia 92s.
Trivia
- The Brescia 92 is based on the Beretta 92 FS.
- Brescia is the Italian province where Beretta is headquartered.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $110,000–150,000 | — | 110,000–150,000 |
Campaign | $3,500–4,200 | — | 3,500–4,200 | |
Range (m) | Effective | 10.0 | — | 10.0 |
Max. | 20.0 | — | 20.0 | |
Bash | Damage | 190 | — | 190 |
Range (m) | 1.5 | — | 1.5 | |
Duration (s) | 0.75 | — | 0.75 | |
Uses per minute | 80 | — | 80 | |
Radius (m) | 0.30 | — | 0.30 | |
Damage | Total | 165 | — | 165 |
Min. total | 109 | — | 109 | |
Fire Rate | (RPM) | 522 | — | 522 |
Semiauto delay (s) | 0.12 | — | 0.12 | |
Ammo | Magazine | 15 | — | 15 |
Reserve | 45 | — | 45 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.20 | — | 0.20 |
Check | 1.70 | — | 1.70 | |
Tactical | 1.63 | — | 1.63 | |
Tactical (stealth) | 1.63 | — | 1.63 | |
From empty | 1.83 | — | 1.83 | |
From empty (stealth) | 1.83 | — | 1.83 | |
Holster time (s) | 0.45 | — | 0.45 | |
Spread | Hip fire | 2.10–4.40 | — | 2.10–4.40 |
ADS | 0.85–2.20 | — | 0.85–2.20 | |
Per shot | 1.00 | — | 1.00 | |
Fall time (s) | 0.2 | — | 0.2 | |
Recoil | Horizontal | ±0.45 | — | ±0.45 |
Vertical | 1.50–2.00 | — | 1.50–2.00 | |
Pitch/return ratio | 0.90 | — | 0.90 | |
Vertical decay | 0.60 | — | 0.60 | |
ADS Sway | 50% | — | 50% | |
Movement speed | Wielding | 110% | — | 110% |
ADS | 110% | — | 110% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 50 | — | 50 |
Radius (m) | 0.30 | — | 0.30 | |
Damage (Heister) | Total | 165 | — | 165 |
Min. total | 109 | — | 109 | |
Damage (Enemy) | Total | 17 | — | 17 |
Min. total | 11 | — | 11 | |
Reload time (s) | 1.83 | — | 1.83 |