Practical (SWAT)
Damage | |
---|---|
RPM | |
Range | |
Accuracy | |
Magazine size | 6 |
Some enemies carry an alternative version of the Practical. It is functionally identical to the Practical.
Appearances
- The weapons locker in Imperial Bank’s security room contains several Practicals.
- Elite security guards and tier II SWAT officers can use Practicals.
- Some tier II SWAT scouts have Practicals.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 10.0 | — | 10.0 |
Max. | 20.5 | — | 20.5 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 12 | — | 12 | |
Damage | Per projectile | 85 | — | 85 |
Min. per projectile | 56 | — | 56 | |
Total | 1020 | — | 1020 | |
Min. total | 673 | — | 673 | |
Fire Rate | (RPM) | 200 | — | 200 |
Semiauto delay (s) | 0.30 | — | 0.30 | |
Ammo | Magazine | 6 | — | 6 |
Reserve | 48 | — | 48 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.40 | — | 0.40 |
Check | 1.48 | — | 1.48 | |
One round | 1.45 | — | 1.45 | |
One round (stealth) | 1.45 | — | 1.45 | |
From empty | 9.10 | — | 9.10 | |
From empty (stealth) | 9.10 | — | 9.10 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 6.00–9.00 | — | 6.00–9.00 |
ADS | 4.00–6.00 | — | 4.00–6.00 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.6 | — | 0.6 | |
Recoil | Horizontal | -0.70–1.00 | — | -0.70–1.00 |
Vertical | 6.00–9.00 | — | 6.00–9.00 | |
Pitch/return ratio | 0.85 | — | 0.85 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 80% | — | 80% | |
Movement speed | Wielding | 100% | — | 100% |
ADS | 100% | — | 100% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 85 | — | 85 |
Min. per projectile | 56 | — | 56 | |
Total | 850 | — | 850 | |
Min. total | 561 | — | 561 | |
Damage (Enemy) | Per projectile | 9 | — | 9 |
Min. per projectile | 6 | — | 6 | |
Total | 90 | — | 90 | |
Min. total | 59 | — | 59 | |
Reload time (s) | 2.63 | — | 2.63 |