Practical R
$16,800–18,500
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 6 |
The Practical R is an unlockable rare shotgun and Dollar Dragon’s signature primary weapon. It comprises a modified Practical with a red dot sight which provides marginally boosted performance. It performs like the 12 Gauge ER with immensely better handling and accuracy but worse magazine capacity, making it a substandard choice of weapon.
Appearances
- Dragon carries a Practical R in the campaign.
- Some Skeety Kitty Arms locations sell Practical Rs.
- Players can find Practical Rs in the weapons vaults in compound basements.
- Baker may begin his campaign with a Practical R if he has level three of Super Strapped.
- After players unlock the weapon in multiplayer, the Arms Dealer may sell Practical Rs to low respect, connected, and respected players in Baker’s Battle. Connected, respected, formidable, and godfather players can also purchase Practical Rs from the black market.
- Rare generic heisters who offer to join Baker’s crew in the campaign sometimes have Practical Rs.
Variations
Specifications
Base | Red dot | Final | ||
---|---|---|---|---|
Price | Unlock | $300,000–350,000 | — | 300,000–350,000 |
Campaign | $15,000–16,500 | +12% | 16,800–18,500 | |
Range (m) | Effective | 10.0 | — | 10.0 |
Max. | 20.5 | — | 20.5 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 12 | — | 12 | |
Damage | Per projectile | 85 | — | 85 |
Min. per projectile | 56 | — | 56 | |
Total | 1020 | — | 1020 | |
Min. total | 673 | — | 673 | |
Fire Rate | (RPM) | 200 | — | 200 |
Semiauto delay (s) | 0.30 | — | 0.30 | |
Ammo | Magazine | 6 | — | 6 |
Reserve | 48 | — | 48 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.40 | — | 0.40 |
Check | 1.48 | — | 1.48 | |
One round | 1.45 | — | 1.45 | |
One round (stealth) | 1.45 | — | 1.45 | |
From empty | 9.10 | — | 9.10 | |
From empty (stealth) | 9.10 | — | 9.10 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 6.00–9.00 | — | 6.00–9.00 |
ADS | 4.00–6.00 | -10% | 3.60–5.40 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.6 | — | 0.6 | |
Recoil | Horizontal | -0.70–1.00 | -5% | -0.66–0.95 |
Vertical | 6.00–9.00 | -5% | 5.70–8.55 | |
Pitch/return ratio | 0.85 | — | 0.85 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 80% | — | 80% | |
Movement speed | Wielding | 100% | — | 100% |
ADS | 100% | — | 100% |
AI Specifications
Base | Red dot | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 85 | — | 85 |
Min. per projectile | 56 | — | 56 | |
Total | 850 | — | 850 | |
Min. total | 561 | — | 561 | |
Damage (Enemy) | Per projectile | 9 | — | 9 |
Min. per projectile | 6 | — | 6 | |
Total | 90 | — | 90 | |
Min. total | 59 | — | 59 | |
Reload time (s) | 2.63 | — | 2.63 |