Practical
$7,500–9,000
Damage | |
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RPM | |
Range | |
Accuracy | |
Magazine size | 6 |
“Phips, get the shotguns!”
The Practical is an unlockable uncommon semiautomatic shotgun. It behaves similar to the 12 Gauge ER with immensely improved handling and accuracy but worse magazine capacity, rendering it a poor selection among the unlockable weapons.
Appearances
- Detective Donny carries a Practical in Break Out.
- Some of the Chicos pursuing Wiz in Spend Money To Make Money use Practicals.
- A Practical appears in the background of the multiplayer menu.
- The boss props up Practicals next to his throne at certain levels.
- The weapons locker in Imperial Bank’s security room contains several Practicals.
- Tier II Graves, tier III Cagnali soldiers, tier II Riders, and tier III Sicarios can have Practicals.
- In turf wars, some tier III Cagnali soldiers, tier II Riders, and tier III Sicarios carry Practicals.
- Tier II Rider captains may carry Practicals.
- In character stories, Chicos may use Practicals.
- Baker may begin his campaign with a Practical if he has level two of Super Strapped.
- The Graves may find Practicals when they capture a turf.
- After players unlock the weapon in multiplayer, low respect, connected, and respected players can purchase Practicals from the black market in the campaign.
- Uncommon generic heisters who offer to join Baker’s crew in the campaign may wield Practicals.
Trivia
- The Practical is based on the Benelli M4 Super 90.
Variations
Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Price | Unlock | $110,000–150,000 | — | 110,000–150,000 |
Campaign | $7,500–9,000 | — | 7,500–9,000 | |
Range (m) | Effective | 10.0 | — | 10.0 |
Max. | 20.5 | — | 20.5 | |
Bash | Damage | 260 | — | 260 |
Range (m) | 1.8 | — | 1.8 | |
Duration (s) | 1.00 | — | 1.00 | |
Uses per minute | 60 | — | 60 | |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 12 | — | 12 | |
Damage | Per projectile | 85 | — | 85 |
Min. per projectile | 56 | — | 56 | |
Total | 1020 | — | 1020 | |
Min. total | 673 | — | 673 | |
Fire Rate | (RPM) | 200 | — | 200 |
Semiauto delay (s) | 0.30 | — | 0.30 | |
Ammo | Magazine | 6 | — | 6 |
Reserve | 48 | — | 48 | |
Cost per shot | 1 | — | 1 | |
Reload time (s) | Delay | 0.40 | — | 0.40 |
Check | 1.48 | — | 1.48 | |
One round | 1.45 | — | 1.45 | |
One round (stealth) | 1.45 | — | 1.45 | |
From empty | 9.10 | — | 9.10 | |
From empty (stealth) | 9.10 | — | 9.10 | |
Holster time (s) | 0.50 | — | 0.50 | |
Spread | Hip fire | 6.00–9.00 | — | 6.00–9.00 |
ADS | 4.00–6.00 | — | 4.00–6.00 | |
Per shot | 3.00 | — | 3.00 | |
Fall time (s) | 0.6 | — | 0.6 | |
Recoil | Horizontal | -0.70–1.00 | — | -0.70–1.00 |
Vertical | 6.00–9.00 | — | 6.00–9.00 | |
Pitch/return ratio | 0.85 | — | 0.85 | |
Vertical decay | 0.50 | — | 0.50 | |
ADS Sway | 80% | — | 80% | |
Movement speed | Wielding | 100% | — | 100% |
ADS | 100% | — | 100% |
AI Specifications
Base | (No mods) | Final | ||
---|---|---|---|---|
Range (m) | Effective | 7.0 | — | 7.0 |
Max. | 10.0 | — | 10.0 | |
Bash | Damage | 75 | — | 75 |
Radius (m) | 0.30 | — | 0.30 | |
Projectiles | 10 | — | 10 | |
Damage (Heister) | Per projectile | 85 | — | 85 |
Min. per projectile | 56 | — | 56 | |
Total | 850 | — | 850 | |
Min. total | 561 | — | 561 | |
Damage (Enemy) | Per projectile | 9 | — | 9 |
Min. per projectile | 6 | — | 6 | |
Total | 90 | — | 90 | |
Min. total | 59 | — | 59 | |
Reload time (s) | 2.63 | — | 2.63 |