Repairman
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Specifications
Repairman | ||
---|---|---|
Health | HP | 220 |
HP (downed) | 2000 | |
Regen. delay (s) | 3.6 | |
Regen. rate (HP/s) | 800 | |
Survival | Revives | 1 |
Downed time (s) | 20 | |
Dying time (s) | 40 | |
Being revived time (downed, s) | 5.0 | |
Being revived time (dying, s) | 5.0 | |
Reviving speed | — | |
Resilience | Flashbang duration | — |
Stun duration | — | |
Damage received | Overall | — |
Bullet | — | |
Explosive | — | |
Fire | — | |
Melee | — | |
Damage dealt | Ranged | — |
Melee | — | |
Handling | Reloading speed | — |
ADS speed | — | |
Holstering speed | — | |
Weapon stability | — | |
Spread (hip fire) | — | |
Spread (ADS) | — | |
Movement speed (m/s) | Overall | 3.20 |
Overall (stealth) | 3.00 | |
Sprinting | 5.90 | |
Sprinting (stealth) | 5.40 | |
Crouched | 2.24 | |
Crouched (stealth) | 2.10 | |
Downed | 1.80 | |
Carrying | — | |
ADS | — | |
Stealth | Detection speed | — |
Mission cut | Campaign | 4–6% |