Forehand
This article is unfinished. It may contain incomplete or inaccurate information.
Specifications
Level | 1 | 2 | 3 | 4 | |
---|---|---|---|---|---|
Health | HP | 220 | 234 | 254 | 280 |
HP (downed) | 2000 | 2000 | 2000 | 2000 | |
Regen. delay (s) | 3.6 | 3.6 | 3.6 | 3.6 | |
Regen. rate (HP/s) | 800 | 800 | 800 | 800 | |
Survival | Revives | 3 | 3 | 4 | 4 |
Downed time (s) | 20 | 20 | 20 | 28 | |
Dying time (s) | 40 | 40 | 40 | 56 | |
Being revived time (downed, s) | 5.0 | 5.0 | 5.0 | 5.0 | |
Being revived time (dying, s) | 5.0 | 5.0 | 5.0 | 5.0 | |
Reviving speed | — | — | — | — | |
Resilience | Flashbang duration | — | — | — | — |
Stun duration | — | — | — | — | |
Damage received | Overall | — | — | — | — |
Bullet | — | — | — | — | |
Explosive | — | — | — | — | |
Fire | — | — | — | — | |
Melee | — | — | — | — | |
Damage dealt | Ranged | — | +10% | +20% | +30% |
Melee | — | — | — | — | |
Handling | Reloading speed | — | — | — | — |
ADS speed | — | — | — | — | |
Holstering speed | — | — | — | — | |
Weapon stability | — | — | — | — | |
Spread (hip fire) | — | — | — | — | |
Spread (ADS) | — | — | — | — | |
Movement speed (m/s) | Overall | 3.36 | 3.52 | 3.68 | 3.68 |
Overall (stealth) | 3.15 | 3.30 | 3.45 | 3.45 | |
Sprinting | 6.20 | 6.49 | 6.79 | 6.79 | |
Sprinting (stealth) | 5.67 | 5.94 | 6.21 | 6.21 | |
Crouched | 2.35 | 2.46 | 2.58 | 2.58 | |
Crouched (stealth) | 2.21 | 2.31 | 2.42 | 2.42 | |
Downed | 1.80 | 1.80 | 1.80 | 1.80 | |
Carrying | — | — | +15% | +15% | |
ADS | — | — | — | — | |
Stealth | Detection speed | — | — | — | — |
Mission cut | Campaign | 4–6% | 4–6% | 4–6% | 4–6% |
Multiplayer | — | — | — | 0% |