Caving is the fifth and final mission in Cracker’s story. In exchange for Cracker locating and acquiring the Bomb, the Scientist reveals that the Nemesis has taken the briefcase to Tora Bora to sell to Lafoushini as part of a CIA operation. Nasara dispatches Cracker to preempt the exchange, dispatch the Nemesis, and retake the briefcase.
Strategy
Cracker begins the mission with a Chopper and a unique, otherwise-unobtainable suppressed Brescia 92. Players can complete most of the mission stealthily if they avoid or kill the terrorists and livestock; goats and chickens will raise the alarm if Cracker gets too close.
Get close to the house
Enter the sewer pipe
Cracker can enter the house via the sewer or by or .
Get Into the house
Search the house
If Cracker raises the alarm before he reaches the second floor, Lafoushini’s men will attempt to detonate the tunnel entrance. However, the explosion won’t kill Cracker or fully obstruct the entrance.
Enter the cave
Locate the Nemesis
Cracker must , then and open the door into the Nemesis’s stronghold. After he opens the door, the Nemesis will detonate another booby trap and raise the alarm.
Eliminate the Nemesis
Cracker’s Nemesis has substantial health; players can use the doorway for cover, dumping Chopper magazines into him until he falls, then finishing him quickly with Cracker’s secondary Glizzy.
Retrieve the briefcase
The Nemesis drops the briefcase upon his death.
Exilfrate
Cracker can , eliminate Lafoushini for the CIA, and collect the two million dollar bounty on his head or , kill the CIA agents, and escape.
- If Cracker pursues Lafoushini:
Go after Lafoushini
A number of terrorists and two Mounted MGs separate Cracker from Lafoushini; players should make short work of them in the close quarters of the cave.
Eliminate Lafoushini
Get out
Take the cash
A few CIA agents meet with Cracker and offer him a cash reward. Once he picks up the bag , he can escape by helicopter.
- Otherwise:
Get out
Eliminate the agents */5
Undercover CIA agents try to kill Cracker as he heads toward the escape. He must eliminate all of them before he can reach the helicopter.
Time to escape
Consequences
Completing this mission ends Cracker’s story and unlocks the achievement Cracked the Jack. Cracker offers to join Baker’s crew and is automatically promoted to the maximum level, but he keeps the CIA bounty for himself. If Cracker fails or ignores the mission, he dies, and his story ends.