Chase’s story

Trespassing

“The authorities will certainly be on him. This is a well-known smugglers’ passage point.”

CrewChase

StealthSupported

Expires after3 days

Trespassing is the first mission in Chase’s story. He and Manolo arrive in America bearing plenty of contraband, but they need transportation into the city, so Nasara sends several Graves to escort them.

Strategy

Chase can maintain stealth if he avoids the cops or dispatches them using his Fists or his Rifle. Player gunfire doesn’t trigger the alarm; it merely alerts nearby park rangers.

Get the cocaine

Unlike most loot, players can pick up Chase’s cocaine by simply pressing .

Find Manolo

Although Chase may grow increasingly worried, he will eventually find Manolo at one of the four marked locations. He can combine carefully timed jumps and slides to quickly traverse stretches of swampy water.

Get the rest of the cocaine

Find the cabin

A map of the mangrove with Chase’s route.

The cabin lies across the ravine, which Chase can only cross via the log bridge at the far end of the swamp. After about one minute and thirty seconds, Jake will light a fire at the cabin, making it significantly easier to locate for both Chase and the park rangers.

Go to the cabin

If Jake lit the fire but the alarm was not raised, two park rangers will storm the cabin.

Kill the cops

Time to escape

Consequences

After Chase reaches the Graves, Jake drives everyone back to the Stallion Club to regroup. Nasara then dispatches Chase, along with Eduardo, Jake, and Martinez, to trade with the East Men and obtain passports and guns.

If the player fails or ignores the mission, Chase dies.